04-05-2020, 08:12 AM
(This post was last modified: 04-05-2020, 08:15 AM by saccharineChampion. Edited 1 time in total.)
I don't believe capping the number of bees a person can hatch would help - you can hatch them by launching them too, and that's what I usually see mass-bee-hatchers use. (Stack of eggs on a graviton, activate it, instant larva swarm.)
Maybe have a global bee counter where, after the counter hits a certain amount if you break an egg the egg stays unbroken, it disables manual hatching, and disables bee spawning from the bee disease?
EDIT: Gerhazo and Trustworthy's posts appeared between the time I started this post and the time I submitted it. In response to Gerhazo, I don't see how it's clunky - there's only so many ways bees spawn, and things like the manual hatch can just use an if-statement and fail into a "The bee egg senses overpopulation and refuses to hatch!"
I believe making it harder to acquire/grow bees is more of a bandaid than restricting the number of bees beeing able to manifest.
Maybe have a global bee counter where, after the counter hits a certain amount if you break an egg the egg stays unbroken, it disables manual hatching, and disables bee spawning from the bee disease?
EDIT: Gerhazo and Trustworthy's posts appeared between the time I started this post and the time I submitted it. In response to Gerhazo, I don't see how it's clunky - there's only so many ways bees spawn, and things like the manual hatch can just use an if-statement and fail into a "The bee egg senses overpopulation and refuses to hatch!"
I believe making it harder to acquire/grow bees is more of a bandaid than restricting the number of bees beeing able to manifest.