04-04-2020, 10:33 PM
Ok, when I read "Catering rework", sympathetic blood magic is certainly not even in the top 100 list of things that I would expect from this post.^^
Maybe consider submitting this separately from the Catering Rework? It seems a little far removed from the main topic of it.
That said, I feel like these plants would need some relatively hard to achieve mutation prerequisites, as just growing magic plants in botany by default strikes me as a little strange. (Or it could be strange seeds, I guess, although I am not a huge fan of adding rng like that.)
Alternatively, I guess it could be an antag only plant, because the utility of these as a non-antag seems a little questionable anyways. Also, the magicky stuff strikes me as a little "chaplain-y", but I suppose that's not a big issue.
Also, not sure how strong exactly the mandrake poison is, but care should be taken to make it so stuff like curare is not rendered obsolete, I guess.
That said, I do love the flavour and mechanics of that stuff, and I also love the whole witchy theme. And the execution looks very nice too, I love the text when harvesting mandrakes.![smile smile](https://forum.ss13.co/images/smilies/SA/smile.gif)
TLDR: Magic seems a bit weird for default botany, but I like the plants and stuff and hope they get added in some form, maybe as traitor stuff. Maybe make a separate post from catering rework for it?
Maybe consider submitting this separately from the Catering Rework? It seems a little far removed from the main topic of it.
That said, I feel like these plants would need some relatively hard to achieve mutation prerequisites, as just growing magic plants in botany by default strikes me as a little strange. (Or it could be strange seeds, I guess, although I am not a huge fan of adding rng like that.)
Alternatively, I guess it could be an antag only plant, because the utility of these as a non-antag seems a little questionable anyways. Also, the magicky stuff strikes me as a little "chaplain-y", but I suppose that's not a big issue.
Also, not sure how strong exactly the mandrake poison is, but care should be taken to make it so stuff like curare is not rendered obsolete, I guess.
That said, I do love the flavour and mechanics of that stuff, and I also love the whole witchy theme. And the execution looks very nice too, I love the text when harvesting mandrakes.
![smile smile](https://forum.ss13.co/images/smilies/SA/smile.gif)
TLDR: Magic seems a bit weird for default botany, but I like the plants and stuff and hope they get added in some form, maybe as traitor stuff. Maybe make a separate post from catering rework for it?