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[Feature] Stops handcuffed people from blocking attacks/grabs.
#6
I feel things are fine as they are, this way when a badder cuffs you, or vice versa, they can buy some time by staying on disarm, for someone to come save them, whether it be the rogue AI, or security. If they're resisting grabs, just pull them, and then baton them, if you really want that grab.


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RE: [Feature] Stops handcuffed people from blocking attacks/grabs. - by Trustworthy - 03-27-2020, 07:50 AM

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