07-13-2013, 08:34 PM
Embolism Wrote:Please explain how you would deal with a Cloaker without thermals or fancy security equipment. Against most traitor items a regular crew member still has a chance. A Cloak, which renders you immune to melee attacks (and most of the crew don't have access to anything else), is uncounterable by regular crew members.
Sure you can run away if you think a Cloaker is around. That isn't "dealing with it" though, it just reinforces the point that the Cloaker greatly increases your robustness more so than other traitor items for 6 telecrystals.
Klayboxx Wrote:Actually there are a lot of situations where cloakers are garbage. If they are stunned or enough damage is done to them, the cloak gets disabled.
So if you know there is a cloaker about, and you see a door open and you have a shootan gun just shoot at the door as soon as it is open. If you don't hit, take evasive action and run out of the door they opened and shoot behind you. If you don't hit, run to an area that there is only one door to a hallway, AKA the air bridge or security. These are great places to catch a cloaker you can't see. Also, if you see signs of a cloaker, dodge and weave as if they have a gun.
They're pretty easy to deal with as long as they use it like most people do.
Also, if you don't have a gun at all, pick up glass and throw it through magic opening doors. I'm pretty sure glass shards do enough damage that two or three hits will turn off the cloak. If not, maybe this will be a nice thing to change.