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Balance Discussion: Blob's difficulty curve throughout a round
#8
It's been a while since I played SS13, but I saw this and thought I'd drop an idea or two.


1. Deployed Blobs release spores. For ten minutes, the first person to find a blob gets converted with the mandate to "serve the blob's will" meaning a player is now bound by stealth antag rules. They can communicate with the blob, and should try to feed it and keep others from it. It turns a rando early detection by a player into a benefit for both.

2. Blob's deploy with a small "emp" field that makes the cameras not work. AI can't blow up their spot but can be like "hey, someone disabled my cameras" and it also causes guns not to fire near it. Also on a ten minute early timer.

3. Above spores could change the air for ten minutes so explosive chemical reactions just don't happen near it.
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RE: Balance Discussion: Blob's difficulty curve throughout a round - by vampirate - 03-15-2020, 10:26 AM

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