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Blood Cult gamemode
#7
Hm. Incorporating some of the themes of adventure zones by making multiple cult themes and even types. I'd say that if a cult game mode is seriously being considered to be developed, a single cult type should be developed first, but allow framework for different cult types. I'd imagine that different cults would be not insignificantly different from one another, but similar enough to where they have a similar overall effect on the round.

I definitely think that asset recycling could totally work well and could even be a lore tie-in for the NERDS here. Like me.
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Messages In This Thread
Blood Cult gamemode - by Mopcat - 03-10-2020, 12:47 AM
RE: Blood Cult gamemode - by kyle2143 - 03-11-2020, 12:32 AM
RE: Blood Cult gamemode - by aft2001 - 03-11-2020, 06:43 AM
RE: Blood Cult gamemode - by Frank_Stein - 03-11-2020, 08:29 AM
RE: Blood Cult gamemode - by Technature - 03-11-2020, 09:12 AM
RE: Blood Cult gamemode - by GORE - 03-11-2020, 10:17 AM
RE: Blood Cult gamemode - by aft2001 - 03-11-2020, 02:00 PM
RE: Blood Cult gamemode - by Mopcat - 03-12-2020, 04:23 AM
RE: Blood Cult gamemode - by breach - 04-02-2020, 03:30 AM
RE: Blood Cult gamemode - by Wisecrack34 - 04-04-2020, 11:48 PM

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