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Balance Discussion: Blob's difficulty curve throughout a round
#4
As several people have mentioned before, giving starting blobs access to a bunch of the upgrades (hell, give them all the special tiles from the get go) would do wonders. It ultimately will buff late game blobs by giving them more evo points to play with, but eh. Late game blobs are so strong that most buffs won't actually be noticeable.

And honestly, I don't really mind late game blobs being basically unstoppable. The blob has to force a shuttle call to win after all, and in my experience the only way a shuttle ends up getting called on blob is if the station is completely and totally fucked. Give the crew a better chance against late game blobs and I absolutely believe they'll prolong the round until the blob player is completely exhausted and the permadead folks have been floating around as ghosts for an hour.
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RE: Balance Discussion: Blob's difficulty curve throughout a round - by Mouse - 03-11-2020, 11:29 AM

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