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Balance Discussion: Blob's difficulty curve throughout a round
#2
I think the issue is with how really powerful counters to the blob are available with nearly no effort, such as napalm flamethrowers(when they fireball, they go through walls and thick/fireproof membranes), eguns, and welding fuel floods. If you bring a spare powercell you can solo an early blob effortlessly with an egun. This is because reflective membranes require an evo point, and evo points are pretty scarce unless you start near a valuchimp, especially during the first ten minutes. I'm trying to get my head around the smoke code so I can repurpose it to make fireballs not an instant win, by having them respect walls and such, but I'd also suggest giving them reflective membranes for free when they first deploy.
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RE: Balance Discussion: Blob's difficulty curve throughout a round - by Trustworthy - 03-11-2020, 07:02 AM

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