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Lower cost of the Lawgiver's knockout and smoke modes
#7
Yeah these are all good suggestions. I don't use the lawgiver much so I wasn't aware of what could use better balancing.

Regarding the knockout shot, I'm not sure what the best chem to use would be. Halo used to be a lot better iirc and could knock you out after like 20 seconds of being in your system. I suppose that's no longer the case. My ideal use case for it would be something that would slow someone down and only get knocked out if you are hit multiple times. Because giving the HoS a surefire 30 second knockout seems too much even if that is more true to what the gun should do.
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RE: Lower cost of the Lawgiver's knockout and smoke modes - by kyle2143 - 03-09-2020, 11:17 PM

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