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Make clothing infusion even somewhat balanced
#2
I wholheartedly disagree with your proposition. A whitelist for the chems being able to be used kinda takes the whole fun out of infusions.

Let me tell you about a story - a rare day on GOON,...
I am a miner on the map CLARION! :o
I am also a TRAITOR and wanted to do something really fun - so what do I do? I spent the next 20-40 minutes searching for a STARSTONE asteroid on the quantum telescope and find one before the round is over - so that makes me happy.
This humble beeing of me also proceeds to grab a flask of pancorium from a hacked medical dispenser-thing.
In the end I essentialy produced two pacorium infused characoal suits and my main TRAITOR weapon is a SYNDICATE CARGO-TRANSPORTER.

So - where did the fun begin?

Scrubbo talked to people. Write to them and asked them to participate in my research - and they did! They put on the suits themselves. I waited for a few seconds. Made sure my other TRAITOR-ITEM - the RADIO SILENCER - was working...proceeded to take the suit of their body as not to lose it and them send them to outer space after packing them into some-kind-of-container.
My victims did the killing for me - without them knowing.
Was I power-gaming? Sure as hell not...was I trying to be an inovative TRAITOR? Yes.

The round continued with many fun moments by finding a rag-tag team of at least 2-3 other TRAITORS and joining them.

Aside that - the point is - there are so many chems. So many cool stuff one could use and most stuff is not even that powerful. A taser will knock you out any day - any way - anyway - that is my view on this.

Keep the infusion system as it is. Do not downgrade it.
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RE: Make clothing infusion even somewhat balanced - by GORE - 03-08-2020, 10:40 PM

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