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Spy mode things.
#11
Henching is my favorite part of Spy and automating that so it's not a mad rush for the Heads, notable ass-beaters, or buddies of the Spy would be great.

In addition, the current Spy rules encourage constant murder bonanzas as henchmen mow through anyone they aren't sure works for their Spy so their boss can effectively escape alone. A legitimate strategy but it gets kinda old, barring the occasional round where two or more sides are evenly matched and absolutely insane five-on-five brawls break out. A credit-stealing goal would heavily encourage graft, make people suspicious of the RD growing fucktons of glowing weed, outright robbery, and carrying around briefcases full of money so it couldn't be stolen back out of electronic accounts. Though, I'd make money stored on cards more accessible to dedicated thieves if it was regularly implemented so people couldn't just swipe bank money to a card and have it be safe to anyone who doesn't guess right and happen to have the genetic mutation that lets them get PINs.

Basically the end point of all this rambling is I want to be part of a running battle to the shuttle behind my Spy toting a briefcase of $10,000 bills in one hand, a revolver in the other, and tripping my balls off on our product.
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