07-12-2013, 08:39 AM
Getting rid of the henchmen would kinda defeat the original point of the mode. However...
What if instead of mindslaves, the henchmen are auto-assigned? The spymasters might get these goals:
You are a special operative of the (random nuke-mode corporation name)!
OBJECTIVE 1: There are X# of rival operatives at work on the station! Identify and eliminate them without getting outed yourself! You will receive 15 points if you are the only lead operative to escape on the shuttle.
OBJECTIVE 2: You have Y# of henchmen waiting for your orders, they are (name1 the job1), (name2 the job2), (name3 the job3). You will receive 3 points for each henchman who survives the round and escapes with you.
OBJECTIVE 3: Steal (whatever, something that conflicts with one or more other teams) for 10 points.
OBJECTIVE 4: Assassinate (all of a certain department excluding henchmen and miners) for 10 points.
OBJECTIVE 5: Amass credits within your escaping team! You will receive (shared_credits * 0.0001) points.
For henchmen:
You are a (corporate name) henchman! Report to (leader) for orders and help them beat their rival operatives!
OBJECTIVE 1: Make sure your leader survives the round! 15 points if they are the only leader to escape.
OBJECTIVE 2: Escape on the shuttle alive for 3 points!
OBJECTIVE 3: Report to your leader and help with their evil schemes!
Of course the point counts could change for balance as needed, but it'd be possible to win with just duckets alone if your team cornered the drug market or something.
What if instead of mindslaves, the henchmen are auto-assigned? The spymasters might get these goals:
You are a special operative of the (random nuke-mode corporation name)!
OBJECTIVE 1: There are X# of rival operatives at work on the station! Identify and eliminate them without getting outed yourself! You will receive 15 points if you are the only lead operative to escape on the shuttle.
OBJECTIVE 2: You have Y# of henchmen waiting for your orders, they are (name1 the job1), (name2 the job2), (name3 the job3). You will receive 3 points for each henchman who survives the round and escapes with you.
OBJECTIVE 3: Steal (whatever, something that conflicts with one or more other teams) for 10 points.
OBJECTIVE 4: Assassinate (all of a certain department excluding henchmen and miners) for 10 points.
OBJECTIVE 5: Amass credits within your escaping team! You will receive (shared_credits * 0.0001) points.
For henchmen:
You are a (corporate name) henchman! Report to (leader) for orders and help them beat their rival operatives!
OBJECTIVE 1: Make sure your leader survives the round! 15 points if they are the only leader to escape.
OBJECTIVE 2: Escape on the shuttle alive for 3 points!
OBJECTIVE 3: Report to your leader and help with their evil schemes!
Of course the point counts could change for balance as needed, but it'd be possible to win with just duckets alone if your team cornered the drug market or something.