07-10-2013, 09:55 PM
Changelings. Vampires. Whether undead, way TOO alive for living's sake, or somewhere in a critical in-between, these two play pretty linearly compared to the human traitor roles: find a body, suck it dry, accrue points for static abilities that pop up on schedule, ready to go.
Why should the human traitors be the only jerks with OPTIONS? Why, as a changeling, can I not choose between spits or stings the same way that doofus in Tech Storage can mull over a cyalume or a surplus crate?
A long-term overhaul of the changeling and vampire roles should and ought to include means of upgrades for each the changeling and vampire over the linear unlocks now utilized for the latter and the lack thereof for the former. Sludge from your lips that slows a man to a crawl over a blinding sting? Cloak of Darkness in lieu of thermal vision?
That's more or less the gist.
Why should the human traitors be the only jerks with OPTIONS? Why, as a changeling, can I not choose between spits or stings the same way that doofus in Tech Storage can mull over a cyalume or a surplus crate?
A long-term overhaul of the changeling and vampire roles should and ought to include means of upgrades for each the changeling and vampire over the linear unlocks now utilized for the latter and the lack thereof for the former. Sludge from your lips that slows a man to a crawl over a blinding sting? Cloak of Darkness in lieu of thermal vision?
That's more or less the gist.