02-21-2020, 11:52 AM
(This post was last modified: 02-21-2020, 11:53 AM by Nnystyxx. Edited 1 time in total.)
swords
but in more seriousness i like the idea of taking stuff apart and replacing bits to make Custom:tm: versions with their own benefits and drawbacks, like a light thing that swings faster but maybe does less damage, better for stunstakcing, or a slower chonkier weapon
the material science attribute system imo needs seriously badly to be gamified more than it is, as it stands it's complexity for the sake of complexity that isn't really meaningfully explored. instead of reflectivity as a number why not make it 'reflective' vs 'not fuckin reflective' and alloys made with it inherit the former
but in more seriousness i like the idea of taking stuff apart and replacing bits to make Custom:tm: versions with their own benefits and drawbacks, like a light thing that swings faster but maybe does less damage, better for stunstakcing, or a slower chonkier weapon
the material science attribute system imo needs seriously badly to be gamified more than it is, as it stands it's complexity for the sake of complexity that isn't really meaningfully explored. instead of reflectivity as a number why not make it 'reflective' vs 'not fuckin reflective' and alloys made with it inherit the former