02-14-2020, 07:56 AM
(This post was last modified: 02-23-2020, 02:33 PM by Flourish. Edited 2 times in total.)
how about putting a general manufactorer in the construction workers room on the turtle. it just feels weird not having some kind of Fab in there.
also have one of the janitors spawn in the turtles janitor locker, i didnt realize it existed until recently.
now, the art lab eject chute gets blocked by the shields, this needs to be fixed asap. cause of art bombs, ENGINEERS tend to turn the bloody shields on for no god damn reason and it annoys the bloody hell out of me ( would be nice if they didnt block the sub bays too, but the art lab eject chute is the big one.)
Flourish edit: I added a janitor spawn point to that office. I also moved the artifact ejection chute slightly over, so it shouldn't get blocked by the shields anymore.
also have one of the janitors spawn in the turtles janitor locker, i didnt realize it existed until recently.
now, the art lab eject chute gets blocked by the shields, this needs to be fixed asap. cause of art bombs, ENGINEERS tend to turn the bloody shields on for no god damn reason and it annoys the bloody hell out of me ( would be nice if they didnt block the sub bays too, but the art lab eject chute is the big one.)
Flourish edit: I added a janitor spawn point to that office. I also moved the artifact ejection chute slightly over, so it shouldn't get blocked by the shields anymore.