02-09-2020, 12:34 PM
Ideas which break up the usual flow of a disaster round is nice; in my experience, outside of disaster rounds where an admin throws their own elements in, once you've seen one disaster round you've seen them all.
My favourite idea among those given so far is teleporting items in; in particular, I imagine weapons being among the items teleported in. The idea of holing up in chapel until the shuttle comes, and then gunning through several monsters to go from chapel to escape (on cog1) would be fun. Sacrificing going to medbay and its medical lockers, and getting a different set of meds in the chapel supply crates, could be interesting as well.
My favourite idea among those given so far is teleporting items in; in particular, I imagine weapons being among the items teleported in. The idea of holing up in chapel until the shuttle comes, and then gunning through several monsters to go from chapel to escape (on cog1) would be fun. Sacrificing going to medbay and its medical lockers, and getting a different set of meds in the chapel supply crates, could be interesting as well.