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Mindslave ideas.
#37
BlackPhoenix Wrote:
Motherfucker Wrote:Klayboxx is a mad baby who poops on all the threads here because he has nothing of value to contribute.

This idea is a good idea, although I'd still perfer it if mindslaves couldn't just ignore their mindslavedness and be like "ehehe it was an accident~"
Don't be a dick to other players because they don't like a lot of suggestions, that's stupid.

Players who "Just ignore it like "it was an accident~" are shit for two reasons. A, they're fucking over a traitor because they want to "Win", which really doesn't exist in SS13. Secondly, they're giving up a golden opportunity to get a free semi-Traitor round in. They also get dealt with by admins if you adminhelp, and they'll help you out too. Learn to adminhelp and we won't need 3462 threads on making mindslaves be good.

Good joke, everybody laugh.

Anyway I'm just suggesting ideas that would remove the need for third party intervention. It's pretty patently fucking silly to think that the existing admins are always awake, or even give a shit if your round is fucked over by a terrible pubby, most rounds are a bawling mess as it is since you have a station half full of goons and half full of BYOND's finest. I'm not shitting on admins, I'm just saying that it'd be way easier if instead of relying on a hypothetical person who is always online and just delighted to be dealing with shitheaded pubbies (read: nobody) you could just make it so that they can't ruin someone else's traitor round??
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