02-02-2020, 12:05 PM
(02-02-2020, 12:04 PM)jpnh Wrote:Definitely. This is already in my to-do list alongside other more clear interface changes that would help with this. I have also planned some indicators that really encourage you to handle your needs when they start to drop below 20 %.(02-02-2020, 11:59 AM)Azungar Wrote: Much appreciated.
The motive system is something that is still very much a work in progress so the values are still fluctuating and being altered. I am also trying my hardest to try to map out where they are being used so I know exactly where to find them and how to apply them. For example, all of the values used to be applied via procs inside each chemical, now they are just simple variables that can be tweaked easily. Sleeping is vastly overtuned right now and I will be pushing a fix to this very soon to alleviate this. Sleep as a motive should be one that only needs to be taken care of once or twice per round in a very rapid fashion. Not to mention that if you just choose to drink coffee/use drugs instead, then you don't even need to sleep at all during that round.
Hopefully this answers your question?
Makes sense.
Since I have to *piss to pee, can we get *sleep to sleep when in bed instead of the right-click->sleep? Inconsistent use of UI bothers me.