02-02-2020, 10:25 AM
(This post was last modified: 02-02-2020, 10:34 AM by saccharineChampion. Edited 1 time in total.
Edit Reason: Contradiction clarification
)
I think the people recommending buffs to it somewhat miss the point of the suggestion.
The point is, you can currently make the Flash/Cell assemblies yourself, so getting one in a crate is very disappointing and practically a waste of the TC that the crate "spent" on it. At least the syndicate pipebomb was, as far as I know, stronger than any custom pipebomb, and took more than two steps with common items to make.
In the vein of changing gear to be unique much like with the syndicates-in-pipebomb, what if the traitor gear one was some manner of "plasmaglass-bulb flash assembly", which instead of burning out would rely on a self-recharging cell - it still would be usable only once at a time, but then it would automatically become usable again later. Of course, it would need to be uncraftable, or at least time-consuming to craft, to be worthwhile and not just run into the same issue.
Edit: I realise my post might look contradictory, since I first criticised suggestions for buffs but then suggested a buff myself. The difference is in making it uncraftable - the previously mentioned buffs, unless the authors intended otherwise, would be to both the craftable and the surplus crate assemblies. Either making only the crate one better and uncraftable, or making the crafting recipe more difficult, would solve the original issue.
The point is, you can currently make the Flash/Cell assemblies yourself, so getting one in a crate is very disappointing and practically a waste of the TC that the crate "spent" on it. At least the syndicate pipebomb was, as far as I know, stronger than any custom pipebomb, and took more than two steps with common items to make.
In the vein of changing gear to be unique much like with the syndicates-in-pipebomb, what if the traitor gear one was some manner of "plasmaglass-bulb flash assembly", which instead of burning out would rely on a self-recharging cell - it still would be usable only once at a time, but then it would automatically become usable again later. Of course, it would need to be uncraftable, or at least time-consuming to craft, to be worthwhile and not just run into the same issue.
Edit: I realise my post might look contradictory, since I first criticised suggestions for buffs but then suggested a buff myself. The difference is in making it uncraftable - the previously mentioned buffs, unless the authors intended otherwise, would be to both the craftable and the surplus crate assemblies. Either making only the crate one better and uncraftable, or making the crafting recipe more difficult, would solve the original issue.