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New nuke loadouts suggestions/comments
#52
(01-31-2020, 03:41 PM)KikiMofo Wrote:
(01-31-2020, 06:48 AM)polivilas Wrote:
(01-31-2020, 06:30 AM)KikiMofo Wrote:
(01-31-2020, 01:34 AM)Gannets Wrote: Just sharing incase anyone has opinions on this.

Currently working on a Melee based class. Main weapon causes knock back and can swap between a ranged stab special attack and a swipe. Thinking about giving them a variant of the sec Barrier and a suit of heavily protective armour that blocks them from being pushed.

Give the shield knockback but not the weapon unless they use the special attack. From all my time playing video games I know that knock back with your main attack and the enemy has a ranged weapon just ends up meaning death for you. Maybe instead of the special having knockback it would be using the weapon on disarm that would push them away?
Also I vote for the syndie melee weapon being a sickle or a hammer. Make sure its stronger than the fire axe though.
Why would you bother with a weapon that doesn't instastun like csaber?

You wouldnt get the cool armor if you just bought a Csaber but you are correct that the Csaber is one of the best melee weapons in space
Armor is a liability - you are WAY better off stealing your first kills clothes, then wrecking havoc behind their back - it's ridiculous how well it works, even with a c-saber stapled to your arm nobody bats a eye
To add one more thing to c-sabers utility, it works VERY well at straight up bruteforcing thru doors, making short work of any overzealous AI's
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RE: New nuke loadouts suggestions/comments - by polivilas - 01-31-2020, 05:21 PM

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