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A limited non-maths way to access telescience locations
#7
I really like that idea of having an easier way to access tele science.
Also, providing a random location means a dice roll on what location you could explore this round.

Let's think the other way: What are the possible negative effects?
People discovering Lava Moon, dying there, because they came unprepared, and trying to do it right the next time, when they discover the biodome.

Well, doesn't sound too bad, means people learn to understand to read the hints on the cards (or whatever item we want to use).
And maybe, how to do the math so they can visit the last location again.

Also, how does the one free coordinate change the math meta? Does it mean, grab the item from the table, insert it into console and get the station z, and a set of valid coordinates, so you remove 1 from x and y and get the math done even quicker with only one probe?

Which brings me to the question, what item should be used?
The item should make it either obvious that it is meant to be used on the telescience console (adding a bookmark is a great idea) or that the math on the coordinates are already done.
If it is to be inserted, it could be some kind of coordinate "chip/usb stick/disk".
If it is a post card, the lore could have the instructions a la "if you want to follow me, set the following coordinates in the telescience computer"?

In short, I like the idea.
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RE: A limited non-maths way to access telescience locations - by DasBrain - 01-31-2020, 08:37 AM

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