01-31-2020, 03:58 AM
Knuckleduster or tiger claws for glove slot. Gosh this comes up in suggestions a lot (primarily by myself) but by god is a melee class not complete without pointy fists.
This will give them increased damage should they be disarmed.
The heavy protective armor could be barbed, un-removable, blocks them from being pushed, cold resistant BUT slows them down like the heavy armory armor. The barbing causes minor retaliation (bleed) damage for anyone dumb enough to:
A) Punch or disarm with an open hand
B) Push against the player
C) Attempt to remove an item
D) Attempt to cuff them
Their barrier could also be barbed, causing bleed damage to anyone being pushed back by its attack.
Give them a "Faraday Belt". This belt sacrifices room for stun resistance. It shouldn't work like chemicals (this would make the class OP as they'd be riding high for a while), instead visibly jolting them and resetting their stun damage back to zero (but not removing dazed status effect, leaving them weak). It should, similar to the infiltrator, work only 3-4 times before breaking.
So basically they're a big lumbering cactus, aimed to defend a specific spot rather than attack. They're weak to fire damage, slipping and don't have much room to deviate due to their belt slot being sacrificed.
This will give them increased damage should they be disarmed.
The heavy protective armor could be barbed, un-removable, blocks them from being pushed, cold resistant BUT slows them down like the heavy armory armor. The barbing causes minor retaliation (bleed) damage for anyone dumb enough to:
A) Punch or disarm with an open hand
B) Push against the player
C) Attempt to remove an item
D) Attempt to cuff them
Their barrier could also be barbed, causing bleed damage to anyone being pushed back by its attack.
Give them a "Faraday Belt". This belt sacrifices room for stun resistance. It shouldn't work like chemicals (this would make the class OP as they'd be riding high for a while), instead visibly jolting them and resetting their stun damage back to zero (but not removing dazed status effect, leaving them weak). It should, similar to the infiltrator, work only 3-4 times before breaking.
So basically they're a big lumbering cactus, aimed to defend a specific spot rather than attack. They're weak to fire damage, slipping and don't have much room to deviate due to their belt slot being sacrificed.