01-24-2020, 02:51 PM
(This post was last modified: 01-24-2020, 02:53 PM by Zamujasa. Edited 1 time in total.)
hey thread. been a while.
in no particular order.
- botany analyzer readouts are now a fancy chart in the chat window rather than plain text.
- pod hud has tooltips on the button that explain what they do. now you know what "return to station" actually does!
- microbomb implanters won't show the "your implanted microbomb will go off when you die" message to other players. turn your enemies into walking bombs
- ability buttons across the top left attempt to show the cost (if any) and cooldown on the abilities, and update regularly rather than never. they also become dim when you don't have the points needed, so you can tell if you can cast something w/o crosschecking the tooltip and "xx points" status line.
- this is also true for blobs which will probably appreciate it much more.
- (eventual plan: show the points on-screen.)
- sticky notes can be stuck anywhere and are a little different.
- canisters and air tanks have a visual bar meter for how full they are.
- title screen fades out and fades in when you spawn. ideally. needs some work still since it sometimes does that even if your body isn't ready.
- qm console had big ui changes.
- pathology numbers adjusted big time. lots of tweaks and cost changes to try to make it less of a random slog.
yep.
e:
- false walls now have a floor underlay, and will try to mimic the floor you build one on.
in no particular order.
- botany analyzer readouts are now a fancy chart in the chat window rather than plain text.
- pod hud has tooltips on the button that explain what they do. now you know what "return to station" actually does!
- microbomb implanters won't show the "your implanted microbomb will go off when you die" message to other players. turn your enemies into walking bombs
- ability buttons across the top left attempt to show the cost (if any) and cooldown on the abilities, and update regularly rather than never. they also become dim when you don't have the points needed, so you can tell if you can cast something w/o crosschecking the tooltip and "xx points" status line.
- this is also true for blobs which will probably appreciate it much more.
- (eventual plan: show the points on-screen.)
- sticky notes can be stuck anywhere and are a little different.
- canisters and air tanks have a visual bar meter for how full they are.
- title screen fades out and fades in when you spawn. ideally. needs some work still since it sometimes does that even if your body isn't ready.
- qm console had big ui changes.
- pathology numbers adjusted big time. lots of tweaks and cost changes to try to make it less of a random slog.
yep.
e:
- false walls now have a floor underlay, and will try to mimic the floor you build one on.