01-24-2020, 11:12 AM
Side note, Wraith is so rare that even though I've had it on for literally 3 years, I've NEVER been picked as one, despite having a low antag rate (I typically have most antag roles off, so my count of times having been an antag is much lower than others, resulting in me having a higher weight for the antag selection process)
Also giving Wraiths a more lovecraftian horror type style would be just ?. I LOVE the idea of making drains, sinks, and walls bleed and give off toxic miasma and even disease.
Additionally, I think the issue of wraith balance should center around Growing Weakness. What I mean by this is the fact that wraiths should become weaker and more vulnerable the more they use their more potent and powerful abilities - making you involuntarily pop into existence at worst, and temporarily decreasing your health if you apparate. The more WP you spend at once, the weaker you get, and the more easily you should be able to be countered. If you just haunt and scare the bejeesus out of the crew, you should be near immortal - but if you raise revenants and skeletons, emag borgs, etc. you become more easily counterable.
In addition, using certain abilities in certain circumstances should have a lower or higher WP cost - decaying a buttbot should have a much lower cost and resulting cooldown than decaying the AI turret controls, for example.
Upgrading abilities to reduce cooldowns and strengthen them would be cool, too.
Also giving Wraiths a more lovecraftian horror type style would be just ?. I LOVE the idea of making drains, sinks, and walls bleed and give off toxic miasma and even disease.
Additionally, I think the issue of wraith balance should center around Growing Weakness. What I mean by this is the fact that wraiths should become weaker and more vulnerable the more they use their more potent and powerful abilities - making you involuntarily pop into existence at worst, and temporarily decreasing your health if you apparate. The more WP you spend at once, the weaker you get, and the more easily you should be able to be countered. If you just haunt and scare the bejeesus out of the crew, you should be near immortal - but if you raise revenants and skeletons, emag borgs, etc. you become more easily counterable.
In addition, using certain abilities in certain circumstances should have a lower or higher WP cost - decaying a buttbot should have a much lower cost and resulting cooldown than decaying the AI turret controls, for example.
Upgrading abilities to reduce cooldowns and strengthen them would be cool, too.