01-23-2020, 08:01 PM
Okay, I get being stingy about antag tokens, but the demand for the incentive will far outweigh how much incentive is actually given out. 40 rounds of an antag round is a LOT of time. A hardcore player would be lucky to get 8 antag tokens a year. Most players will never sniff this- but they absolutely will vote.
This initiative would dispense max 300 times in a year I think.
There have been, since april, 11,000 rounds. Assuming 13,000 rounds (conservative) in a calendar year, this means we only have 2.3% of rounds affected by a single antag token. That much of a difference to make map voting an action taken by the majority of the server is definitely worth it.
Besides- upping the antag rate that insignificantly would make rounds way more fun.
There is nothing else in the game that provides as much of an incentive as a fraction of an antag token.
This initiative would dispense max 300 times in a year I think.
There have been, since april, 11,000 rounds. Assuming 13,000 rounds (conservative) in a calendar year, this means we only have 2.3% of rounds affected by a single antag token. That much of a difference to make map voting an action taken by the majority of the server is definitely worth it.
Besides- upping the antag rate that insignificantly would make rounds way more fun.
There is nothing else in the game that provides as much of an incentive as a fraction of an antag token.