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Small Roleplaying related improvements that won't drive Azungar mad
#7
(01-20-2020, 03:38 PM)polivilas Wrote: Increase motive speed by 4x at least - at the moment, you can survive a entire 120min round without even coming close to ANY motive being dangerous.

Definitely seconding this. I'd like if players had some motivation to sample the barman and chef's concoctions, or at least use the vending machines. As it is, people only use vending machines to get rare chems.
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RE: Small Roleplaying related improvements that won't drive Azungar mad - by Fiddy - 01-20-2020, 04:09 PM

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