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Small Roleplaying related improvements that won't drive Azungar mad
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Foods that are raw or simplistic shouldnt fill up ones' hunger meter much, the more complex a meal and the more ingredients it requires should correlate to how much it "fills" someone up. Ie; junk food should be easily accessible but offer only short term benefits, whilst a complex dish made by the chef could cover you for a whole round: this could incentivise people to come to the bar/kitchen for food rather than just eat crap they find on tables left about. The Chef could demand payment also with which to buy ingredients from Botany to incentivise the use of people's paychecks. Maybe this is a way for money to have some worth in rounds as at the moment money seems to carry no real value?
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RE: Small Roleplaying related improvements that won't drive Azungar mad - by Arby9011 - 01-20-2020, 03:23 PM

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