01-16-2020, 04:12 PM
Stuns have very specific purpose for Security: Keeping someone still long enough to put cuffs on them
I think in order to make combat less stun centric, you need ways to do that that don't involve full stuns.
I suggest making limb targeting more important, with new statuses that can be applied by using certain weapons on certain body areas. For instance, a blow to an unprotected head with a heavy object could cause a concussion which disorients actions and movements.
Second, I think grabs and grappling could use a bit more complexity. Strangling is the only advanced move we have when it comes to grabs: Why not pins or locks? How about tackles to catch and hold onto a moving target?
Stuns serve as a simple answer, but with more ways to accomplish a goal that stuns serve, you can make stuns less powerful while making fights more varied
I think in order to make combat less stun centric, you need ways to do that that don't involve full stuns.
I suggest making limb targeting more important, with new statuses that can be applied by using certain weapons on certain body areas. For instance, a blow to an unprotected head with a heavy object could cause a concussion which disorients actions and movements.
Second, I think grabs and grappling could use a bit more complexity. Strangling is the only advanced move we have when it comes to grabs: Why not pins or locks? How about tackles to catch and hold onto a moving target?
Stuns serve as a simple answer, but with more ways to accomplish a goal that stuns serve, you can make stuns less powerful while making fights more varied