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Opinions about making combat less stun-centric
#11
i've been planning to rework the way some stun reductions (like meth) work - instead of lowering your stun timer every life() tick they would instead reduce stuns on the moment of application by some amount or percentage.

There's a possibility here of making heavy armor sets do some disorient reduction as well (currently heavy armor slows you down so much that its a pretty bad choice in any fight where stuns are involved and i feel like this would make it a more viable option)
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RE: Opinions about making combat less stun-centric - by mbc - 01-16-2020, 01:25 PM

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