01-16-2020, 09:53 AM
(This post was last modified: 01-16-2020, 09:54 AM by Technature. Edited 1 time in total.)
I think the thing with the bad balance is cause the game was never built with combat in mind.
Sure, there are obviously things that ARE combat, but most reliable weapons either kill fast when they hit or reliably incapacitate someone for a long amount of time, sometimes without the victim having any way of knowing until it's too late.
As mentioned earlier, there is no easy way to fix it, as game changes with stuns in mind can potentially turn security into a joke.
As a note, I'm aware of Nuke Ops, but how often is it a good idea to try to arrest a Nukie?
Sure, there are obviously things that ARE combat, but most reliable weapons either kill fast when they hit or reliably incapacitate someone for a long amount of time, sometimes without the victim having any way of knowing until it's too late.
As mentioned earlier, there is no easy way to fix it, as game changes with stuns in mind can potentially turn security into a joke.
As a note, I'm aware of Nuke Ops, but how often is it a good idea to try to arrest a Nukie?