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Opinions about making combat less stun-centric
#4
I'm heavily divided on this... I see no easy fix.

On the one hand, any change to stuns would upset the status quo with security on the station. There needs to be a force, so to speak to face off to antagonists and keep the station safe. It's effectively the bread and butter "stopping power" to antagonists and any changes to stuns, not withstanding, by the way, the excellent changes the admins with input from the wider community as a whole made to stuns to keep it interesting. This kinda stuff is what makes Goon good.

On the other hand, the basic stun is indeed boring and therefore more can and should be done. 

Therefore I don't think the issue is purely based of the stun mechanic. I think the issue is with HOW people are stunned. Which is a point you raised in the main post... Which basically revolves around the taser and the stun baton. 

I don't think neither of these should be nerfed. They already have been. I think everything else should be slightly buffed. Especially defensive mechanics (NOT including drugs btw) 

Again this is conjecture and there's no easy fix, and would require small introductions to code.
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RE: Opinions about making combat less stun-centric - by Sundance - 01-15-2020, 03:55 PM

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