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Fix emmaged robots
#4
For simplicity, it could just randomize the target in it's FoV, instead of reaching a threshold or a finished state? Would have the same intended effect:

3 people in a room, 1 rogue Medbot. Medbot injects #1, randomizes, goes after #3, randomizes, goes after #3 again (unlucky), randomizes, goes after #2...

It'd create that chaotic effect that Carbadox is looking for.

Nonetheless, I agree with the OP.
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Messages In This Thread
Fix emmaged robots - by Carbadox - 01-12-2020, 03:12 PM
RE: Fix emmaged robots - by Mouse - 01-12-2020, 03:53 PM
RE: Fix emmaged robots - by Ryumi - 01-12-2020, 08:21 PM
RE: Fix emmaged robots - by Sundance - 01-13-2020, 02:20 AM

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