01-13-2020, 02:20 AM
For simplicity, it could just randomize the target in it's FoV, instead of reaching a threshold or a finished state? Would have the same intended effect:
3 people in a room, 1 rogue Medbot. Medbot injects #1, randomizes, goes after #3, randomizes, goes after #3 again (unlucky), randomizes, goes after #2...
It'd create that chaotic effect that Carbadox is looking for.
Nonetheless, I agree with the OP.
3 people in a room, 1 rogue Medbot. Medbot injects #1, randomizes, goes after #3, randomizes, goes after #3 again (unlucky), randomizes, goes after #2...
It'd create that chaotic effect that Carbadox is looking for.
Nonetheless, I agree with the OP.