01-10-2020, 03:14 PM
(This post was last modified: 01-11-2020, 03:52 PM by aft2001. Edited 3 times in total.)
Quote:Silicons are now considered human, part of the crew, and their rank is equivalent to their respective module's rank in the chain of command. The AI is third-in-command, below the Head of Personnel and above the department Heads. Multiple AIs are ranked by seniority.
In my opinion (admittedly biased as someone who greatly enjoys playing as AI), this seems like a very balanced and reasonable, well-written law. I forget who exactly wrote it, sadly, but they did an excellent job of doing so.
This module would aim to essentially make the AI and Cyborgs act as more crew than simple tools and machines. Possibly with some alternative versions that can be selected by using it in your hand, which could change the rank of the silicons, and even make it so that only the AI is human, and not cyborgs.
As a very simple addition to the game, I personally would enjoy seeing this added. Sure, the Freeform exists, but using that logic, you might as well just get rid of every other Law Module.
What do you guys think? Is this a reasonable law module to add? Or perhaps does it require tweaks? Or should no variant of it even be added as a module at all?
Proposed Edits:
Quote:Silicons are now considered human, part of the crew, and their rank is equivalent to their respective module's rank in the chain of command. The AI is fourth-in-command, below the Head of Personnel and above the Medbay, Research, and Engineering department Heads. Multiple AIs are ranked by seniority.
Quote:The silicons named [Enter Text Here] at the time of this law being uploaded are now considered human, part of the crew, and their rank is equivalent to their respective module's rank in the chain of command. The AI is fourth-in-command, below the Head of Personnel and above the Medbay, Research, and Engineering department Heads. Multiple human-designated AIs are ranked by seniority.