12-30-2019, 03:49 PM
Yeess!! I'd love to see some more RUDE powers for Krampus! I've found Krampus 3.0 to be rather... underwhelming to play. That and some of its interactions are clunky and maybe a little buggy, while others simply don't make sense, like Krampus being able to take out the cell, modules, and change the name of cyborgs in charging stations... oh, and opening air canisters (like plasma.)
I really like the idea of Krampus being this near-indestructible force that is an eternal annoyance and asshole to the crew, but in practice I feel like it has become Krampus players constantly pushing back against Krampus' many limitations to see what they can actually do besides block doors (and you can just crawl under him anyway) and fart blood every so often. Something that gives KRampus a bit more room for player creativity or give them some kind of impact would be great!
Krampus being able to trap gifts is a fun idea and I'd love to see that implemented in some way. Maybe have the gifts do nasty things like explode into soot and paint the player's sprite charcoal black? Or a flashbang explosion?
Now that I think of it I'm worried about what players might do if Krampus is empowered... Most of the time players don't kill him because either they don't know about his weakness or find him such an inoffensive 'foe' that they leave him alone anyway. If changes any of the above are brought in, what's going to stop players from just welding him on sight without a second thought the second Krampus steps- er, squelches onto the station?
I really like the idea of Krampus being this near-indestructible force that is an eternal annoyance and asshole to the crew, but in practice I feel like it has become Krampus players constantly pushing back against Krampus' many limitations to see what they can actually do besides block doors (and you can just crawl under him anyway) and fart blood every so often. Something that gives KRampus a bit more room for player creativity or give them some kind of impact would be great!
Krampus being able to trap gifts is a fun idea and I'd love to see that implemented in some way. Maybe have the gifts do nasty things like explode into soot and paint the player's sprite charcoal black? Or a flashbang explosion?
Now that I think of it I'm worried about what players might do if Krampus is empowered... Most of the time players don't kill him because either they don't know about his weakness or find him such an inoffensive 'foe' that they leave him alone anyway. If changes any of the above are brought in, what's going to stop players from just welding him on sight without a second thought the second Krampus steps- er, squelches onto the station?