07-07-2013, 08:14 PM
Dauntasa Wrote:Cogwerks Wrote:I've always thought a vault would be fun, but anytime we've buildmoded a vault into a round for a heist goal, the captain or the CE or ... anyone who sees it will immediately want to break the fuck into it. Shit usually gets looted immediately by everyone.Yeah, that's why you make removing shit from the vault not only not useful for the crew but actively detrimental so that the only one who'll do it is the traitor.
It might be fun to put a vault out in one of the derelicts though. Hardly anyone ever brings back the Wendigo King's stacks of cash.
Or people like me who get bored after a long stretch of no antagonist roles, make it their job to steal absolutely everything they can get their hands on, up to and past the point where it gets them jailed/murdered, and totally deserve it when they get wrecked. Or people who loot the whole thing just to spite any traitors who might have the objective, like how random people used to steal the RCD every single round to fuck over traitors who could have that objective. You put a vault full of gold bullion on the station z-level and there WILL be assistants who loot the entire thing just to throw gold bricks at people and piss off security. Pretending to be a traitor isn't bannable to my knowledge (unless you actively kill people/break the rules/are a tremendous shitheel and adminhelp when you're inevitably killed) so why would looting a vault full of otherwise useless things be grounds for punishment when they're just doing it to be ultimately harmless pricks?
Seriously, I'd prefer just axing the entire objective instead of the hand-wringing over making it more 'interesting' (difficult and tedious). Anything involving multiple head agreements to access money is going to be either so gameable that the barrier effectively doesn't exist, or so finicky that the objective and/or legitimate use of fund transfers is effectively impossible.