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Job specific traitor objectives
#25
mozi Wrote:I hate poo-pooing on your ideas but I only like about half of that, the part where folks get PDA messages when their account is messed with. (would also be handy for card swipers, PDA-MAILBOT "$X transfered from Y to Z")

giving immediate notifications of budget changes is a bit much, it'd be like if everyone got an immediate notice when the AI is given a suicide law? I get you can detomatrix the heads' PDAs but that in of itself means knowing who all the heads are & hoping they haven't turned their messenger off (also there are 5 heads so it'd mean having to buy 2 detomatrix carts, not to mention changlinges/vamps/clowns who want to steal shit). legit traitors would be screwed over when they try to steal money, some jerk upon getting that message is bound to immediately scream "AI bolt down customs there's a traitor in there." you increase the number of people receiving that message to all 5 heads and it increases the odds of lame jerks even more frown

You like half of it..that's a full half better! No but seriously, this is good criticism, I fully understand where you are coming from.

My point is stealing ALL the station money should be a tough nut to crack, the ai core is pretty sealed up behind a turret and potentially bolted doors, but this is pretty much an open safe with proper ID.
You could buy a denomatrix card, or you could kill every individual head without one. You mightn't even need to kill them, just make sure they don't know about it.

Here's another idea, if it isn't there already: Add a bank motherboard in tech storage.
Imagine this scenario:
Someone makes a remote bank with access, squanders the money, heads get a message, immediately run to the bank, while the traitor runs to the atm to pull out the cash as fast as possible. It'd be glorious.
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