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Job specific traitor objectives
#23
mozi Wrote:
Sundance Wrote:I had this idea written down for a while, it's been sitting in my SS13 folder for ages. I can't think of any other way that'd make stealing money objective more fun, all the while making the bank a little harder to crack than just HoP access.

i'm all in favor of cool stuff involving money but this idea idk frown

what happens if one of the heads if braindead? or just, dead dead and their PDA is gone?
what happens in the (very common) occurence of the HoP ditching their PDA then disappearing forever?
what happens if one of the heads is just a stubborn/metagaming dick who ignores all requests?

captains embezzling the whole budget to be stupid was a problem awhile back but admins stepped in to punish jerks who did that.

Ok then how about this?
Instead have a pda messaging programme that updates all heads what is being changed. Changes to the station budget, all heads will get a message, while changes to someone's salary, that person gets a message, as do the heads.
i.e:
R.D requests research funds, he gets a message: 5000 credits added to researching fund
Chef thinks he makes good burgers, demands a raise, he and the heads get a message Broccoli Steve's income is now 4 credits and then subsequently screams on the radio

This would make denomatrix cartridge a bit more tactical, you might only want to target heads for the very purpose of them not finding out that the funding is being swindled. If security is worth their meddle, they might notice this, so have it that the HoP can lock the bank with a 4 digit pin. This way you can still beat the living shit out of the HoP if things go pear-shaped.
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