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Make random event antags more common
#3
The formula of this should be 

% chance of late antag (> RND Time) = 1 +  (% of dead antags - dead nonantags)

To explain this nonsense, after a certain threshold in time (random, but probably should be locked into random time between 30-45mins), it will check the station ratio of dead baddies to dead civvies. 

The station that's depopulated by chaos isn't going to get another antag thrown into the mix*

But a station that has a bunch of baddies killed and is now stagnant has a high chance of late antag(s). 

While a station that has had a bit of a skirmish, with maybe 1-2 antags dead but also a lot of civilians really can go either way. 

*You probably noticed the 1 there, this means in every scenario there's always going to be at least 1 late antag after a certain amount of time. The formula would calculate if there's a % chance of spawning ANOTHER antag as well. 

To put it very simply - station doing well? Here's two antags, prepare thy self. Station doing poorly? Have 1 antag, pray they're unrobust. 

This mindnumbing maths has been brought to you by sleep deprivation.
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Messages In This Thread
Make random event antags more common - by Mouse - 12-01-2019, 05:00 PM
RE: Make random event antags more common - by Sundance - 12-02-2019, 09:46 AM

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