Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New nuke loadouts suggestions/comments
#36
Bumping the thread with an idea of my own.
Currently all the class kits involve ranged weapons and the only way you want to play as a melee nukie is buying either the katana or csaber at the cost of 7 TC,leaving you only 5 TC left.
I'm suggesting a class kit made entirely for melee combat
Introducing the class kit Swordsman!
The name of the class says it all and people would expect on what it contains inside.

The kit contains:
the newest of its kind,the cyalume katana! You are equipped with the lastest of cyalume technology,a prototype cyalume katana that has the properties of both a regular katana and a c-saber. The katana is custom designed for the Syndicate for extra appeal and fear. Due to being merely a prototype,the cyalume katna has an unremovable slow rechargable 150 PU battery,each swing takes away 50 PU per hit,meaning you can hit only 3 times while the cyalume technology is active before it turns into a regular katana,you can however toggle the power switch to save energy,reccomended to take one swing and turn it off and start slicing those limbs! Another catch is that this weapon requires two hands to wield it and you cannot store it in a backpack,needing a special sheath that comes with the package to store it. The katana only recharges while being stored in the sheath. Due to being a two handed weapon,others will have a hard time to just disarm slap your katana away. It's special attack is a swing that can reach an additional tile away and if it hits anyone,it has a 60% chance to delimb a random part of their body (excluding the head) and stun them with 30 brute,this attack takes 100 PU per hit,meaning you can only do it once per a fight.

For your vest/exo slot you get Syndicate Karuta armour,inspired by samurai armour,this will protect you against melee damage significantly however the drawbacks are that this serves ZERO protection against penetration (meaning you can get easily killed by bullets) and through strange magic or whatever,while you are wearing this armour,you somehow are very terrible in using guns,meaning that shooting at people will most likely not hit them even at point blank,better give your revolver and the ammo to someone else.
along with the armour you gain the Syndicate Kabuto helmet and the Syndicate Menpo mask,the mask has a visor installed to protect you from flashes however it cannot be used as an internals subsitute. The Kabuto helmet gives you the same melee ressistance like the regular syndicate combat helmet but while you are wearing the helmet,you cannot wear anything in your eyewear slot.
The clothing set only gives the full melee protection if all pieces are on,if you are only wearing the armour,you will have the same melee ressistance as a regular bulletproof vest,but once you equip both the mask and helmet you gain full protection and the debuff dissapears. The drawbacks of this clothing set is,once you equip it on,you cannot take it off. (fight to the death with honor ya know) The only exception to this is the mask in case you need internals. This clothing set does not count as spacewear either so don't stay in space for too long.

This class kit would bring a change in the battlefield in close quarters,you would be exceptionally powerful against anyone trying to disarm you or take you out with a fire extinguisher.
However you are helpless against tasers,zip guns,phasers/eguns and the det's revolver if they ever come against you. This class isnt meant to fight them but to fight anyone trying to get closer to the objective with only a flash and baton or a power hammer.
Reply


Messages In This Thread
RE: New nuke loadouts suggestions/comments - by Unknownity - 11-28-2019, 07:00 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)