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[Change] Chill Pill Tweak
#6
(11-19-2019, 12:59 AM)kyle2143 Wrote: Not sure how I feel about the changes to cryoxadone, but the change to cryostylane and ice cubes sounds fine. Rather, making one of those changes. Because this really is just a balance change. I think making multiple changes in this way to balance one feature (the chill pills) will have unintended side effects. For tedious and weird example, spider cocoons are also ice cubes.

I can't quite decide between the two, the Ice Cube change makes sense logically (I always felt they should "melt"), but the cryostylane change is more specific to the chill pills, I think is a better change. Definitely one or both of these changes.

For cryoxadone - At the warming value you chose, +35 body temp per tick, this is now going to be the best chem for staying warm by a large margin. I think teporone or yohib are both only +15 each. I think it should definitely be lower than this and at that point, for this type of chem, I think it just doesn't make sense to add at all.  But I think that having to be < ideal_body_temp-100 could be a good change, really though, it's not much at all, and body temp can fluctuate so fast that these values don't mean alot anyway.

I feel like all three changes, ice cube change, the cryox change, and the cryosty change are necessary to have an effect.

 look at the numbers: cryosty instantly sets you to 0 temp, then cools you an additional 50 per tick. if you lower both of those, cryosty suddenly becomes useless for chilling people. it's main purpose

so I changed ice cubes to make the cooling gradual over time instead of instant, and now they're a "bonus" chill on top of the cryosty that requires you to stay still or you'll cancel it.

but then we haven't solved anything, because you'll rapidly get so cold that it doesn't matter; so I lowered the temp needed for cryox to heal you and gave it a mitigating warming factor.

the warming factor only kicks in when it heals you; it won't be good for restoring body temps (another reason I lowered the healing threshold to -100). without it, you cool down so rapidly that you hit temps such that it doesn't matter that the cooling is over time; it'll still be practically instant. if you're using cryox to maintain a body temp of -100, compared to how easy teporone is to make to actually get back to base body temp, feel free imo

and don't worry about ice spiders and wizards; 1 health per tick is nothing compared to the normal kickout that peeps can do compared to the 100-200 health their cubes have.

these things exist in an ecosystem; changing one without changing all of them will be either useless or too severe a nerf
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Messages In This Thread
[Change] Chill Pill Tweak - by UrsulaMejor - 11-18-2019, 10:29 PM
RE: [Change] Chill Pill Tweak - by Tarmunora - 11-18-2019, 10:30 PM
RE: [Change] Chill Pill Tweak - by BLooDHoG - 11-18-2019, 11:33 PM
RE: [Change] Chill Pill Tweak - by kyle2143 - 11-19-2019, 12:59 AM
RE: [Change] Chill Pill Tweak - by UrsulaMejor - 11-19-2019, 07:16 AM
RE: [Change] Chill Pill Tweak - by Ravenmeister - 11-19-2019, 05:30 AM
RE: [Change] Chill Pill Tweak - by Leeanei - 11-19-2019, 07:30 AM
RE: [Change] Chill Pill Tweak - by UrsulaMejor - 11-19-2019, 07:33 AM
RE: [Change] Chill Pill Tweak - by Daktangle - 11-19-2019, 09:02 AM
RE: [Change] Chill Pill Tweak - by Kak0phony - 11-19-2019, 09:05 AM
RE: [Change] Chill Pill Tweak - by UrsulaMejor - 11-19-2019, 09:25 AM
RE: [Change] Chill Pill Tweak - by UrsulaMejor - 11-20-2019, 08:32 PM
RE: [Change] Chill Pill Tweak - by mbc - 02-24-2020, 07:56 PM

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