11-16-2019, 09:09 AM
(This post was last modified: 11-16-2019, 07:10 PM by phyvo. Edited 1 time in total.)
I would say keep it relatively simple. Make heavy cyborg arms break cuffs and buff your punches like the big bruiser trait (stacking with the trait), but unlike medium borg arms they slow you down. If you want to add emagging functionality let heavy arms pry open powered doors like a werewolf and that should be enouigh. Making heavy arms act like a crowbar in just about any context is really cool, makes sense, and hardly seems overpowered, but it's icing on the cake if that programming happens. At least in my opinion.