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Job specific traitor objectives
#9
What if it's simple stuff, like the game doing a check of what your job is and ensuring that any theft objectives you have are not related to that job? I.E. a Staff Assistant would be fine for "Steal 6 Multitools", but not a Mechanic. Or the Research Director could get "Steal 6 sunglasses", but not the Captain.

It could also do the same for "Kill X" objectives. If you're the RD, it won't put any scientists on your kill list, or if you're the captain it will only add other heads to your kill list. That way it insures there's always at least a little challenge?
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