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suggustions to make gang more fun
#34
(11-07-2019, 09:31 AM)Sundance Wrote: I'm not sure if encouragement is the best route to take here, as you're inherently buffing gangs against security by raising their stamina, less so their health. I would suggest bullet proof clothing instead if this buff doesn't go as intended, the reason is obvious.

I know you feel gang clothing shouldn't be forced, but I might suggest at least one article of clothing be forced on them, not to stop stealth antaging, but gang V gang violence would be committed with more confidence if you know for a fact that the target is gang, maybe not from the immediate view as the player enters your vision - but upon observation.

Let me try to explain why I feel so strongly against forcing gangs to wear their outfits. Back when that was the case, gangs were in a weird spot where they weren't full antags and weren't technically allowed to kill civillians nor be killed simply for being in a gang. Which lead to much confusion at the time because there were situations when killing them was merited. But because of that rule, gangs were similarly rather safe to carry out nonviolent gang business, so they could walk around and still be safe. 

Now that rule no longer exists. And gang members are free to kill or be killed. And I see gang members (before my recent change), I'd see many gangers not wear the uniform at all to hide from "gang persecution" because they had no reason to wear the uniform except for gimmick or RP purposes. 

Forcing gang members to wear their uniform puts them in danger ALL the time whenever they are not with their gang. Even if they are with their gang things can easily turn on them and they're obviously marked and easy to be killed by anyone.

But I think that gang members should wear their uniform, to that end, they should get some actual gameplay benefit to doing so. Something tangible. Regarding wearing both pieces of the uniform, I felt that was most fair for all involved. If it only required one piece, than gangers could be similarly stealthy by wearing a spacesuit over their jumpsuit and you'd only know by examining them.

And as for why I chose stamina and health buffs over armor, it just made a bit more sense logically, gameplay wise, and was simplest technically. There are many options for gang uniforms, but they are all jumpsuit slot items, which typically do not have any substantial armor. Plus, it's really the head slot item that gives people away as gang members because they're more visible. I don't think that giving stamina is just a straight debuff to security. It affects all types of combat, not just stun weapons; I think adding more stamina in this way increases the quality of fights because it takes longer for gangers to get knocked down for good. Plus, it's not an insane amount. A gang member on their own is still at a disadvantage to a security officer who has his equipment, only when a gang member has also bought a decent gang item or two are they closer in terms of danger.
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Messages In This Thread
suggustions to make gang more fun - by hipBEE - 10-29-2019, 04:45 PM
RE: suggustions to make gang more fun - by OMJ - 11-05-2019, 07:07 AM
RE: suggustions to make gang more fun - by OMJ - 11-06-2019, 05:28 AM
RE: suggustions to make gang more fun - by Mouse - 11-06-2019, 05:02 PM
RE: suggustions to make gang more fun - by kyle2143 - 11-07-2019, 07:52 PM
RE: suggustions to make gang more fun - by phyvo - 11-10-2019, 05:40 AM
RE: suggustions to make gang more fun - by Mouse - 11-13-2019, 04:38 AM

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