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suggustions to make gang more fun
#28
(11-06-2019, 05:07 PM)Urlance Woolsbane Wrote:
(11-06-2019, 09:35 AM)Drago156 Wrote: I'd say quite the opposite, if I'm wanting to do something and get killed by a gang member while doing it on my own time and away from everyone else simply because that person feels like being an antag, it makes me just want gang mode to no happen at all. And I've had this experience before! Equally so, Heads of Staff should not be allowed to join a gang.

Random, sudden death is just part and parcel of SS13, in my experience; a changeling or vampire would just as readily ruin your round.  Now, I understand that a roving horde of homicidal crew-members is obviously more troublesome than a few select antagonists, but it's a problem of quantity, not quality.

I suppose Gang could get the same fix Revolution recently got, in which getting pummeled into crit converts you to the cause, but that would probably run contrary to the spirit of the mode.

My problem is when some random head gang member that's also RD decides to intrude on fucking Toxins, take a signaller off of one of my bombs, and then signal it and blow up all of Toxins and myself for absolutely no reason instead of actually playing towards their gang... Gangs should have absolutely no reason to be going out of their way to ruin someone's round for no reason. They should be focused more on being a gang member than a fucking mass murderer or terrorist.
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Messages In This Thread
suggustions to make gang more fun - by hipBEE - 10-29-2019, 04:45 PM
RE: suggustions to make gang more fun - by OMJ - 11-05-2019, 07:07 AM
RE: suggustions to make gang more fun - by OMJ - 11-06-2019, 05:28 AM
RE: suggustions to make gang more fun - by Mouse - 11-06-2019, 05:02 PM
RE: suggustions to make gang more fun - by Drago156 - 11-06-2019, 09:24 PM
RE: suggustions to make gang more fun - by phyvo - 11-10-2019, 05:40 AM
RE: suggustions to make gang more fun - by Mouse - 11-13-2019, 04:38 AM

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