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suggustions to make gang more fun
#17
why not make the gang area capture mechanic a scary looking teleport marker, it teleports in, then the kingpin announces it as something like 'surplus kit', then after a couple of minutes a giant wooden crate warps in, too heavy to move.

instead of just being a 'grab and run mechanic', and to make it more distinct it's a giant crate with gang insignia that the gang has to hit repeatedly for a little while to break.

regular crewmembers both have an obvious 'this place is about to get messy' marker to avoid being in the crossfire, plus get some variation of 'your mom/dad taught you better than to touch the dangerous looking box!' if they attempt to hit it

to make early rushing more valuable than waiting (and reduce the tedium of hitting said box), it could let loose a couple 'stocking stuffer' goodies (weapons, stim drugs, medical patches, jewellery) as it crumbles. Once it finally shatters it spills a big pile with some goodies and more valuable stuff, all of which scales with length into the round.

snowballing would be a thing still, but i also imagine gangs too preoccupied with guarding and breaking crates would be less active with their territories...
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Messages In This Thread
suggustions to make gang more fun - by hipBEE - 10-29-2019, 04:45 PM
RE: suggustions to make gang more fun - by OMJ - 11-05-2019, 07:07 AM
RE: suggustions to make gang more fun - by TDHooligan - 11-05-2019, 04:19 PM
RE: suggustions to make gang more fun - by OMJ - 11-06-2019, 05:28 AM
RE: suggustions to make gang more fun - by Mouse - 11-06-2019, 05:02 PM
RE: suggustions to make gang more fun - by phyvo - 11-10-2019, 05:40 AM
RE: suggustions to make gang more fun - by Mouse - 11-13-2019, 04:38 AM

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