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Change misstep system for extreme dizziness
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Right now, really high misstep chances make it more productive to walk using the RNG sideways rather than holding the direction you want to go, at low to moderate percentages it certainly works fine, but once something like triple meth takes effect it stops being a dizzied walk forward and starts becoming a completely unproductive walk up/down.

Perhaps obscenely high misstep chances should still misstep up to 66% of the time, but cause other effects too? Like tripping, stumbling (providing a big movement delay for 1 step) and outright falling over into REST? It'd give brief moments to catch obscenely drugged up folk while still giving them the chance to escape.
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Change misstep system for extreme dizziness - by TDHooligan - 11-02-2019, 12:36 PM

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