11-01-2019, 06:38 AM
As a non-chem nerd, I never bothered with secret chemistry as it's something that is tedious to me. So right off the bat you can take my view with a pinch of salt.
Urs is on the money... it's the mixture of death chems that create absolute havoc, not individual secret chems. And the puzzle aspect is apt too.. it's a slog to figure out things. But I don't think declassifying chemistry would be the best way to go about it. There just needs to be more in game hints that follows a logical path rather than trial and error.
The Chemaster 3000 analysis readouts could be buffed significantly to give better analysis and perhaps even reverse engineer secret chems by providing a massive hint in terms of their synthesis.
But that seems like a pain in the hole to code as you'd have to go over each chem. Honestly I see both sides here, this is a tricky subject.
Urs is on the money... it's the mixture of death chems that create absolute havoc, not individual secret chems. And the puzzle aspect is apt too.. it's a slog to figure out things. But I don't think declassifying chemistry would be the best way to go about it. There just needs to be more in game hints that follows a logical path rather than trial and error.
The Chemaster 3000 analysis readouts could be buffed significantly to give better analysis and perhaps even reverse engineer secret chems by providing a massive hint in terms of their synthesis.
But that seems like a pain in the hole to code as you'd have to go over each chem. Honestly I see both sides here, this is a tricky subject.