11-01-2019, 06:16 AM
(This post was last modified: 11-01-2019, 06:27 AM by UrsulaMejor. Edited 3 times in total.)
(10-31-2019, 10:39 PM)moistgrandmas42 Wrote:Nitro and initro are bad examples because they aren't the powerful chem's I'm talking about. they're fine to be non secret imo because they're hell to make and aren't all that strong compared to the basic chems.(10-31-2019, 08:06 AM)UrsulaMejor Wrote: Anything that is too powerful to be made non-secret shouldn't be that powerful imo. it just leads to peeps collecting chems that they can't use for fear of them being changed/removed. this isn't good for the person earning the chem and it isn't good for the other players.
I think that secrets, in general, should slowly fade from total secrecy into spoiler tagged secrecy at whatever rate feels natural. There's a lot of secret content to digest before you get to interact with the stuff that's actively being developed, and the mood is a lot like playing an MMO with 4 expansions where you're playing alone on expansion 2 when all your friends are already doing the latest content without you
I don't agree with this. There should be powerful mysteries to solve. If you weaken chems like initro or any of the deadlier secret chems, you'd have to change the recipe to make it a bit easier as they're quite the time commitment to make. Why would anyone ever spend the 15 - 20 minutes whipping up a batch of initro during a round if it isn't super deadly? Other basic chems that are much simpler, and can be made at the chem dispenser would just be used over them.
Personally, I don't actually know of any chems that are "too powerful to be made non secret", but if there are any, they shouldn't be that powerful.
people dramatically overstate the power level of things. look at botany unleashed; peeps were insistent that it was going to lead to botanical terrorism overdose, but it didn't. I think we're actually in the same situation here with chemistry.
and I don't disagree that there should be powerful mysteries to solve; I just don't think chemistry as it stands is a healthy gameplay mechanic, and I think that the fun in chemistry has always been in discovering the emergent behavior of how chems interact with each other and not in the actual brainless 8 hour grind to discover the chemical.
a puzzle is something you have all the pieces for that you put together with a known goal in mind. chemistry isn't a puzzle in that sense. it's one of those joke torture puzzles with all blank pieces and several of the pieces aren't even in the box because there's a huge number of Chems whose very existence is secret, cause they're not on the wiki.
as I said in my original post, these secrets can stay secret at launch to provide whatever fun that they can to the people that want to do them, but once those peeps find them they should feel free to share them (or not share them) as they wish with proper spoiler tagging. there's no need to artificially keep these things secret into perpetuity. there's always gonna be more secret content being added for us to discover, so we should be comfortable letting go of the secrets of the past