10-24-2019, 04:13 AM
(09-27-2019, 11:16 AM)Sundance Wrote: Bump. I've a chunk of free time this weekend, but not making any promises. I'm focusing solely on melee weaponry (before moving onto ranged, utility) for my sanity. Suggest things below, but keep in mind of its function/balance, and how it's acquired (can it be made? Bought? Or earned though gang points?)
Knuckledusters, tiger claws and various gloved implements that increase hand to hand combat is on the top of my agenda
Well this has aged like milk. IRL caught up with me, but again I'm still intending on working on these. I've harebrained a list of melee weaponry and their respective properties, peeps feel free to suggest potential weaponry:
Knuckleduster [Increases Brute upon punch, glove slot]
Tigerclaw [Inflicts Bleed upon punch, glove slot]
Sledgehammer [Inflicts "dazed" status upon critical hit, no bleed but high brute]
Chainlock [Normal damage, has reach of 1 tile]
Switchblade [Makes a "swish" sounds when opened]
Skiv [Weak damage/bleed, but can be hidden á la derringer/emote code]
Tomahawk [Normal damage/bleed, can be thrown to "daze" á la weak version of butcher knife]
Machete [Normal damage/bleed, removes limb upon critical hit]
Leadpipe [Functions similar to a crowbar (can pry) but has higher damage]
Shuriken [Technically ranged - when thrown will be embedded in target á la darts but not as lethal]
I'll reiterate that some of these could be purchasable via trader/found in loot/z-level shenanigans as they're not as strong as traitor weaponry at all and fall in line more with weapons made or found on station, such as the flamethrower and baseball bat. This is because they're designed with the numbers in mind, multiple targets will be wielding these.
On topic, I could really do with some ideas for craftable melee weapons, give some ideas. Think items that available to that specific department, such as mining or botany. If there's any appetite for this, i'll flesh it out a bit more but this is kind of on the maybe pile:
Examples:
Overcharged Powerhammer [Crafted by attaching wires + battery to Powerhammer. Works similar to a Stun Gloves, one time stun but also increases damage overall]
Overcharged Concussive Gauntlets [Similar recipe to Stun gloves, but will launch targets backwards upon punching before running out - has RND amount of uses]
Fire Gauntlet [Glove slot, welding pipes to welders + any glove + fuel tank. Inflicts burn upon punching]
Plasma Gauntlet [Same as above, but with a plasma tank. Inflicts burn and plasma poisoning upon punch and will set the target on fire. V. Nasty]