10-23-2019, 12:43 PM
TG managed to make a similar thing work, despite them having a few arguably even more broken combos (sleeping carp scroll + gloves of the North Star being a standout, being able to take someone from full health to dead in under three seconds in melee combat, stunning them the whole time whilst also granting total immunity to ranged attacks), so it could work with some effort.
After some thought, I've come up with a suggestion: the mini spy uplink. It would cost 6 TC by itself, ruling out taking any of the major rampage items besides the cloaker or the revolver. It would work like a regular spy PDA, but in a syndicate radio uplink form, which can also switch to an item uplink as well. You would be given a set of spy thief bounties in it, which would reward 1-3 TC instead of an item each, which could be spent in the item uplink. The item uplink within would have certain items removed from it (i.e. The ones that would cause balance issues) and some other fun surplus crate items added like banana grenades or the police baton. This setup allows for a high risk, high reward approach for traitors. You get the uplink and your bounties, then spend your remaining six as you see fit, before trying to get another twelve via the bounties. If you do well, you get some extra items with which you can do your regular objectives or gimmick with, but if you do poorly you lose the initial six TC you put in because it's a radio uplink and so very obvious if you get searched.
After some thought, I've come up with a suggestion: the mini spy uplink. It would cost 6 TC by itself, ruling out taking any of the major rampage items besides the cloaker or the revolver. It would work like a regular spy PDA, but in a syndicate radio uplink form, which can also switch to an item uplink as well. You would be given a set of spy thief bounties in it, which would reward 1-3 TC instead of an item each, which could be spent in the item uplink. The item uplink within would have certain items removed from it (i.e. The ones that would cause balance issues) and some other fun surplus crate items added like banana grenades or the police baton. This setup allows for a high risk, high reward approach for traitors. You get the uplink and your bounties, then spend your remaining six as you see fit, before trying to get another twelve via the bounties. If you do well, you get some extra items with which you can do your regular objectives or gimmick with, but if you do poorly you lose the initial six TC you put in because it's a radio uplink and so very obvious if you get searched.